![]() ![]() Note that these pathways may extend beyond the borders of the 5 by 9 card pattern indicated in the illustration.Īdd all the action cards to the remaining 40 path cards and shuffle to create one draw pile. Over the course of the game, a maze of pathways will be created between the start card and the finish cards. Shuffle the goal cards and place them face down on the table, together with the start card (face up), as shown in the illustration below. The last card is set aside (also face down) until the end of the round.įind the one start card (showing a ladder) and three goal cards (one with the gold treasure and two with mere stones) from among the 44 path cards. Deal one card to each player, who looks at it and puts it face down in front of him without revealing his role to the other players. Shuffle the required numbers of gold miners and saboteurs together. 9 players: 3 saboteurs and 7 gold miners.8 players: 3 saboteurs and 6 gold miners.7 players: 3 saboteurs and 5 gold miners.6 players: 2 saboteurs and 5 gold miners.5 players: 2 saboteurs and 4 gold miners.4 players: 1 saboteur and 4 gold miners.3 players: 1 saboteur and 3 gold miners.The number of gold miner and saboteur cards used depends on the number of players (put the remaining dwarf cards back in the box-they will not be needed for the rest of the game): The Knight offers insane value for 3 elixirs, with his tankiness, and ability to fight back, unlike the ice golem.Separate the cards into path, action, nugget, and dwarf cards. It synergizes well with the Miner on offense and If you combine this card with Hunter It provides a lot of positive elixir trades on defense.Ħ.) Knight: The Knight is a secondary Defensive Card, which is used to defend support troops, then counter push with a Miner. It is also an extremely good and definitely the safest counter to Graveyard.ĥ.) Ice Spirit: This card provides so much value on offense and defense. Use it destroys buildings, glass cannons, swarms and finish of towers. Use Poison to clear out the area and restrict the opponents’ moves. This is because of the cards like Night Witch and Bats, Magic Archers which can be easily countered with Poison. Simply put, If you can keep it alive, it can take out anything pretty quickly.Ĥ.) Poison: Poison is one of the strongest spells in the meta right now. It’s best if it’s played near the bridge to take out support units on defense, and provides a good support system for any counter push you put up so long as it’s tanked for. You MUST protect him with the stalling power of the ewiz/ice spirit/log. 3.) Mega Minion The closest thing in the deck to a sub-tank, absolutely essential to defense. ![]()
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January 2023
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